SWIG is een sociaal kaartspel met als thema de duurzame afvalwaterketen. Het wordt ingezet in groepssessies met stakeholders om breed overzicht in de keten te krijgen, spelers kennis met elkaar te laten maken en inzicht te krijgen in innovatieve duurzame keuzes in de keten. We ontwikkelden het spel voor en in samenwerking met Det Norske Veritas (DNV) als onderdeel vn het Routekaart Afvalwater project. Het spel wordt met veel entousiasme gespeeld in DNV workshops.
The game is a workshop game that consists of 57 colorful illustrated cards in categories such as solutions, requirements, innovations, and actors. It can be played with 2 to 8 players, usually with a workshop coach present.
All players in the game are innovators and investors: they have a set of innovations in their hands and a set of investment assets to spend. The trick of the game is to advertise creations to the other players with enthusiasm and conviction. The more innovations you put on the market, the more investment assets you possess to acquire your innovations.
Under the supervision of a workshop host, players discover the opportunities in waste water management and get to know more about the other players: what knowledge do they bring to the table, and what opportunity do they believe?
The game throws some random developments into the mix, and rhe reactions and ideas of players create a foundation for discussion during the workshop.
We designed the game's rules together with DNV by having quick iterations of sketching, design, creation, and evaluation. Yulia Ink captured the essence of innovations in simple but very expressive drawings and artwork. The game was tested in workshops, and results were integrated to fine-tune the flow and quality of the game.