SWIG is a social cardgame with a sustainable wastewater processing theme. Players get to know each other, learn from each other, and discover as a group to invest in the opportunities that make wastewater processing more sustainable. We developed the game mechanics in close collaboration with Det Norske Veritas (DNV) as part of their Wastewater Chain Roadmap (Routekaart Afvalwaterketen). The game is played with much enthousiasm in DNV's workshops today.
The game is a workshop game that consists of 57 colorful illustrated cards in categories such as solutions, requirements, innovations, and actors. It can be played with 2 to 8 players, usually with a workshop coach present.
All players in the game are innovators and investors: they have a set of innovations in their hands and a set of investment assets to spend. The trick of the game is to advertise creations to the other players with enthusiasm and conviction. The more innovations you put on the market, the more investment assets you possess to acquire your innovations.
Under the supervision of a workshop host, players discover the opportunities in waste water management and get to know more about the other players: what knowledge do they bring to the table, and what opportunity do they believe?
The game throws some random developments into the mix, and rhe reactions and ideas of players create a foundation for discussion during the workshop.
We designed the game's rules together with DNV by having quick iterations of sketching, design, creation, and evaluation. Yulia Ink captured the essence of innovations in simple but very expressive drawings and artwork. The game was tested in workshops, and results were integrated to fine-tune the flow and quality of the game.